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Evaluation Functions in General Game Playing

Date
Jun 22, 2012
Time
1:00 PM - 2:00 PM
Speaker
Dipl.-Inf. Daniel Michulke
Affiliation
Institut für Künstliche Intelligenz
Language
en
Main Topic
Informatik
Other Topics
Informatik
Description
While in traditional computer game playing agents were designed solely for the purpose of playing one single game, General Game Playing is concerned with agents capable of playing classes of games. Given the game's rules and a few minutes time, the agent is supposed to play any game of the class and eventually win it. Since the game is unknown beforehand, previously optimized data structures or human-provided features are not applicable. Instead, the agent must derive a strategy on its own. One approach to obtain such a strategy is to analyze the game rules and create a state evaluation function that can be subsequently used to direct the agent to promising states in the match. In this thesis we will discuss existing methods and present a general approach on how to construct such an evaluation function. Each topic is discussed in a modular fashion and evaluated along the lines of quality and efficiency, resulting in a strong agent.

Last modified: Jun 22, 2012, 9:37:00 AM

Location

TUD Andreas-Pfitzmann-Bau (Computer Science) (INF 1004 (Ratssaal))Nöthnitzer Straße4601069Dresden
Homepage
https://navigator.tu-dresden.de/etplan/apb/00

Organizer

TUD InformatikNöthnitzer Straße4601069Dresden
Phone
+49 (0) 351 463-38465
Fax
+49 (0) 351 463-38221
Homepage
http://www.inf.tu-dresden.de
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