Statusvortrag im Promotionsverfahren: "Knowledge-Based General Game Playing"
- Date
- May 18, 2011
- Time
- 8:30 AM - 9:30 AM
- Speaker
- Stephan Schiffel
- Affiliation
- TU Dresden
- Language
- en
- Main Topic
- Informatik
- Other Topics
- Informatik
- Description
- General Game Playing (GGP) is concerned with the development of systems that can play well an arbitrary game solely by being given the rules of the game. This problem is considerably harder than traditional artificial intelligence (AI) game playing. Writing a player for a particular game allows to focus on the design of elaborate strategies and libraries that are specific to this game. Systems able to play arbitrary, previously unknown games cannot be given game-specific knowledge. They rather need to be endowed with high-level cognitive abilities such as general strategic thinking and abstract reasoning. This makes General Game Playing a good example of a challenge problem, which encompasses a variety of AI research areas including knowledge representation and reasoning, heuristic search, planning, and learning. In the thesis, we develop knowledge-based approaches for GGP, i.e., methods to automatically derive knowledge about a game. The talk provides an overview on the most relevant research that has been done in this area before.
Last modified: May 18, 2011, 9:35:32 AM
Location
TUD Andreas-Pfitzmann-Bau (Computer Science) (INF 1004 (Ratssaal))Nöthnitzer Straße4601069Dresden
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TUD InformatikNöthnitzer Straße4601069Dresden
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- http://www.inf.tu-dresden.de
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