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Statusvortrag im Promotionsverfahren: "Automated Theorem Proving for General Game Playing"

Date
May 18, 2011
Time
11:00 AM - 12:00 PM
Speaker
Sebastian Haufe
Affiliation
TU Dresden
Language
en
Main Topic
Informatik
Other Topics
Informatik
Description
While Game Playing Systems like Deep Blue perform excellent within their domain, handling a different game or even a slight change of rules is impossible without intervention of the programmer. Considered a great challenge for Artificial Intelligence, General Game Playing is concerned with the development of techniques that enable computer programs to play arbitrary, possibly unknown n-player games given nothing but the game rules in a taylor-made description language. In this setting, a general game player greatly benefits from the ability to automatically gain knowledge about hidden key features of the game. This talk first compares two existing approaches to reliably prove game properties. While the one allows to specify diverse properties but is applicable to very small games only, the other succeeds in verifying the subclass of state invariants efficiently for a variety of games. The talk subsequently presents thesis work on a substantial extension of the latter approach to efficiently include an interesting class of temporal properties. It further sketches how to incorporate agent knowledge into the framework, accounting for the recent extension of the game description language to incomplete-information games.

Last modified: May 18, 2011, 9:35:32 AM

Location

TUD Andreas-Pfitzmann-Bau (Computer Science) (INF 1004 (Ratssaal))Nöthnitzer Straße4601069Dresden
Homepage
https://navigator.tu-dresden.de/etplan/apb/00

Organizer

TUD InformatikNöthnitzer Straße4601069Dresden
Phone
+49 (0) 351 463-38465
Fax
+49 (0) 351 463-38221
Homepage
http://www.inf.tu-dresden.de
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