Ph

Network Search from a Game Theoretic Perspective

Date
Nov 23, 2015
Time
1:30 PM - 2:30 PM
Speaker
Steve Alpern
Affiliation
U. of Warwick
Language
en
Main Topic
Physik
Other Topics
Physik
Host
Advanced Study Group Klages
Description
A searcher wishes to find an unknown point H (hidden object or prey) on a given metric network Q. The searcher typically starts from a known point O and moves at unit speed on Q until the first time T that he reaches H. The approach studied here, formulated by Isaacs [1] is to view this problem as a zero-sum game with the capture time T as payoff. The hider (who chooses H) is the maximizer, and the searcher (who chooses a search path S(t) ) is the minimizer. The approach is equivalent to viewing the searcher’s problem as a game against nature, but it also gives any real hider advice as to the optimal distribution of choosing H. The “classical theory” begins in 1979 with the work of Gal [2] for trees Q, and culminates with Gal’s extension of the tree theory to weakly Eulerian networks in 2000 [3]. In between, many other researchers contributed to the theory. Here, we review the classical theory and present extensions in various directions that enlarge the applicability and theory of such search games. [1] R. Isaacs. Differential Games. John Wiley & Sons, New York, 1965. [2] S. Gal. Search games with mobile and immobile hider. SIAM Journal on Control and Optimization 17:99–122, 1979. [3] S. Gal. On the optimality of a simple strategy for searching graphs. International Journal of Game Theory 29:533– 542, 2000.

Last modified: Nov 23, 2015, 8:42:42 AM

Location

Max-Planck-Institut für Physik komplexer Systeme (Seminarroom 4)Nöthnitzer Straße3801187Dresden
Phone
+ 49 (0)351 871 0
E-Mail
MPI-PKS
Homepage
http://www.mpipks-dresden.mpg.de

Organizer

Max-Planck-Institut für Physik komplexer SystemeNöthnitzer Straße3801187Dresden
Phone
+ 49 (0)351 871 0
E-Mail
MPI-PKS
Homepage
http://www.mpipks-dresden.mpg.de
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